Concept
How an array keeps its data readable when a member fails: by storing more than the data itself. Two techniques do it. Mirroring keeps whole copies on separate disks; parity keeps a computed summary from which any one missing block, or two with a second parity, can be rebuilt. Redundancy always costs capacity; the question is how much, and how many failures it buys.
A disk fails, eventually. Put many disks together and the array fails as soon as any one of them does, so it fails sooner. The paper that named RAID put it as a formula, with MTTF ("mean time to failure"):
MTTF of a disk array = MTTF of a single disk ÷ number of disks in the array
Their example: 100 disks rated at 30,000 hours each give an array rated at 300 hours, "less than 2 weeks". Their conclusion: "Without fault tolerance, large arrays of inexpensive disks are too unreliable to be useful." Striping makes the loss total, because every disk carries a piece of every file (striping); a linear array loses only what was on the dead disk, but that is still data lost.
Redundancy is the answer: store, beside the data, enough extra information that the contents of a failed member can be recomputed from the survivors. The levels the paper defined are the ways to do this at different costs, and every RAID level since is one of two techniques, or a nesting of them.
Redundancy is the second of the two axes (segmentation is the first) that need to be addressed when deciding what RAID to use. On this axis a level is one of four things:
none RAID 0, JBOD no extra information; any failure loses data
mirror RAID 1, RAID 10 n copies of every block
parity1 RAID 5 (and RAID 4) one parity block per stripe
parity2 RAID 6 two parity blocks per stripe, P and Q
A nested level is one of these built over spans that are themselves one of these: RAID 50 is none over parity1 spans, RAID 51 is mirror over parity1 spans, RAID 60 is none over parity2 spans. The nesting is what makes their numbers different from the flat levels', and the span entry shows why.
Three numbers follow from the redundancy alone, and each has its own entry:
Segmentation determines none of these. It determines the speed. The one place where the two axes touch is the striped mirror of RAID 10, whose capacity and tolerance depend on how the copies are laid out (mirroring).
Redundancy protects against a disk failing. It does not protect against the data being wrong: a deletion, an overwrite, a corrupted file are written to every copy and folded into every parity block as faithfully as good data is, because to the raid engine they are writes like any other. An array with redundancy is not a backup; the reasons are collected under RAID is not a backup.
Nor does it make the array whole again by itself. After a failure the array runs degraded, serving reads by recomputing what the dead member held, until the member is replaced and the engine has written it back from the redundancy: the rebuild. Until then the array has no tolerance left.